GitHub - Reneator/godot-pixel-eyes-follow: Eyes that follow the mouse or a Node that you define via ".target" on the eyes. You can just drop them into the scene as they are. Maybe you
GitHub - AlansCodeLog/godot-gimbal-control-node: Gimbal node plugin (e.g. for cameras) for Godot, w/ mouse dragging, mouse look, zoom, target follow, transform limits, custom keys, etc.
![I like how the camera follows the mouse, but it's able to circle the player way too quickly, any suggestions? : r/godot I like how the camera follows the mouse, but it's able to circle the player way too quickly, any suggestions? : r/godot](https://preview.redd.it/i-like-how-the-camera-follows-the-mouse-but-its-able-to-v0-hicvlakipxnb1.png?auto=webp&s=bee446d02c7ece037af5ff1850f650feaeb6bbd1)
I like how the camera follows the mouse, but it's able to circle the player way too quickly, any suggestions? : r/godot
![Use AnimatedTexture as cursor shape resource / allow custom animated cursors · Issue #74 · godotengine/godot-proposals · GitHub Use AnimatedTexture as cursor shape resource / allow custom animated cursors · Issue #74 · godotengine/godot-proposals · GitHub](https://user-images.githubusercontent.com/33685433/64933021-7bb8e980-d875-11e9-839c-f3065772c258.png)